How to use the plaster calculator
- Choose Metric or Imperial.
- Enter the area to plaster or render.
- Enter the thickness.
- Enter the product’s consumption (kg per m² per mm) and the bag weight.
- Set a waste allowance.
How the calculation works
Volume = area × thickness × (1 + waste). Dry product = area × thickness in mm × consumption × (1 + waste). Bags = ⌈dry product ÷ bag weight⌉.
Worked examples
Living room walls. 30 m² at 10 mm: 0.3 m³, or 0.33 m³ with 10% waste. If the bag says the consumption is a given number of kilograms per m² per mm, the calculator multiplies 30 × 10 × that figure × 1.1 and divides by the bag weight.
US ceiling. 300 ft² at ⅜ in: about 0.35 yd³ before waste.
How to interpret the results
Round up to whole bags and check the product’s shelf life; buy enough to finish each wall in one go to avoid visible joins.
Tips and common mistakes
- Prepare the background as the product requires: bonding agents, mesh or dampening.
- Measure the thickest areas; filling hollows can double local thickness.
- Don’t mix more than you can use within the working time.
- Keep bags dry; damp plaster sets badly.
Plaster, render and coats
Interior plaster and exterior render are applied in one or more coats, and products for each coat often have different consumption figures and recommended thicknesses. Run the calculator once per coat and product, then add the results. Bags carry the consumption per millimetre so you can scale it to your thickness. If you are filling deep hollows, measure them separately and add their volume, because the average thickness across the wall can hide a lot of extra material in a few low spots.
Related calculators
Use the square footage calculator for the wall and ceiling areas, the drywall calculator if you are boarding instead of plastering, and the wallpaper calculator for the finish. Add the bags to the project materials list to keep track of everything for the room.
Assumptions and limitations
The calculator assumes an even thickness over the area. It doesn’t account for beads, mesh or corner details.